 
https://github.com/lostcrowgames/EssentialUE5PCG
Examples of using PCG in Unreal Engine 5.6.1
PCG Blueprints Example
Using Blueprints to spawn and manage PCG graphs.

PCG Caves Example
Creating caves as dynamic meshes (which follow splines), saving them as a static mesh, and populating with rocks.

PCG Floating Points Example
Random floating point spawner. Can be useful for clouds, particles, etc…

PCG Landscape Forest Example
Uses splines to spawn a simple forest (trees, rocks) as well as using a spline based path to spawn a path mesh.

PCG Mesh Landscape Example
Uses splines to generate a 3D dynamic mesh for a landscape. Useful for creating low poly landscapes. Converts the dynamic mesh into a static mesh.

PCG Runtime Generation Example
Example of changing PCG seed values at runtime.

PCG World Ray Hit Projection Example
Uses World Ray Hit Projection node to spawn points on any mesh. Can be used for non default landscape meshes, etc…

