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Essential UE5 PCG Project

https://github.com/lostcrowgames/EssentialUE5PCG

Examples of using PCG in Unreal Engine 5.6.1

PCG Blueprints Example

Using Blueprints to spawn and manage PCG graphs. 

PCG Caves Example

Creating caves as dynamic meshes (which follow splines), saving them as a static mesh, and populating with rocks. 

PCG Floating Points Example

Random floating point spawner. Can be useful for clouds, particles, etc… 

PCG Landscape Forest Example

Uses splines to spawn a simple forest (trees, rocks) as well as using a spline based path to spawn a path mesh. 

PCG Mesh Landscape Example

Uses splines to generate a 3D dynamic mesh for a landscape. Useful for creating low poly landscapes. Converts the dynamic mesh into a static mesh. 

PCG Runtime Generation Example

Example of changing PCG seed values at runtime. 

PCG World Ray Hit Projection Example

Uses World Ray Hit Projection node to spawn points on any mesh. Can be used for non default landscape meshes, etc… 

More examples are currently in development…

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