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Essential UE5 PCG Project

https://github.com/lostcrowgames/EssentialUE5PCG

Examples of using PCG in Unreal Engine 5.6.1

PCG Blueprints Example

Using Blueprints to spawn and manage PCG graphs. 

PCG Caves Example

Creating caves as dynamic meshes (which follow splines), saving them as a static mesh, and populating with rocks. 

PCG Floating Points Example

Random floating point spawner. Can be useful for clouds, particles, etc… 

PCG Landscape Forest Example

Uses splines to spawn a simple forest (trees, rocks) as well as using a spline based path to spawn a path mesh. 

PCG Mesh Landscape Example

Uses splines to generate a 3D dynamic mesh for a landscape. Useful for creating low poly landscapes. Converts the dynamic mesh into a static mesh. 

PCG Runtime Generation Example

Example of changing PCG seed values at runtime. 

PCG World Ray Hit Projection Example

Uses World Ray Hit Projection node to spawn points on any mesh. Can be used for non default landscape meshes, etc… 

More examples are currently in development…

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Essential Unreal Engine 5 Blueprints (EssentialUE5BPs)

https://github.com/lostcrowgames/EssentialUE5BPs

Welcome to the Essential Unreal Engine 5 Blueprints repository, your go-to source for a diverse collection of vital Blueprints tailored for Unreal Engine 5.3.2. This meticulously curated collection offers a range of essential Blueprints, making it easier to enhance your UE5 projects with advanced camera dynamics, seamless transitions between perspectives, and immersive combat views, all based on Epic Games’ versatile third-person template.

  • Enhanced Camera Dynamics: Elevate your game with third-person zoom, first-person transitions, and over-the-shoulder views for an engaging player experience.
  • Upcoming Features: Stay tuned for utility Blueprints, realistic swimming and flying mechanics, an interaction system, and comprehensive multiplayer replication to enrich your UE5 projects.
  • Seamless Integration: Easy to clone and integrate, these Blueprints are designed to be straightforward and modular.

Join our growing community by contributing to the EssentialUE5BPs repository. Whether you’re looking to add new features, refine existing ones, or have questions, we encourage you to engage in the comment section of our page. Let’s collaborate to push the boundaries of what’s possible in game development with Unreal Engine 5